A Christmas Carol

It seems each year a new crop of Christmas books and movies are released, and most are forgotten as quickly as they came. However, this is not the case with Dicken's A Christmas Carol; that novella has not only stayed with us for more than 150 years, but has seeped into our vocabulary (we might call a stingy friend a Scrooge) and our cultural conscience (Bah humbug!). The book has never been out of print, and for good reason.

While there are great characters who we love and respect, scary specters that keep us on edge, and a bad guy who is easy to root against, I would argue that a main reason for A Christmas Carol's enduring popularity is that it is a story of redemption, a reminder that, just like Mr. Scrooge, we can always reimagine our lives. 

We are happy to work with Gibbs Smith again for the BabyLit Christmas Carol Calendar

Bah humbug? We don’t think so! Count down the days to Christmas with the Christmas Carol Calendar, a modern take on the classic Advent calendar. Throughout December, new surprises wait for kids each day as they learn about Dickens’ classic story, explore the animated calendar, and discover fun activities for the holiday season. Play as a family or let kids build their own connections between daily findings and the best-known Christmas story in literary history.

Everyone is here, from Scrooge to Tiny Tim and all of the ghosts. Come explore the season with the Christmas Carol Calendar!


• Based on A Christmas Carol: A BabyLit® Color Primer by Jennifer Adams and Alison Oliver

• New artwork and animations created with the Alison, the illustrator!

• An Advent calendar with animated toys, gifts, and characters from the classic novel.

• Your favorite characters from the BabyLit® A Christmas Carol Board Book, with more to do for a slightly older audience (ages 3+)

• Kid-friendly design and development

• Pressure-free interactions and activities that encourage curiosity

• List of crafts and activities to do with your family included in the grownups section

• Free of in-app purchases and in-game advertising